Sfoglia per Autore
Interactive serious game for shoulder rehabilitation based on real-time hand tracking
2020-01-01 Viglialoro, ROSANNA MARIA; Condino, Sara; Turini, Giuseppe; Mamone, Virginia; Carbone, Marina; Ferrari, Vincenzo; Ghelarducci, Giulia; Ferrari, Mauro; Gesi, Marco
Augmented reality, mixed reality, and hybrid approach in healthcare simulation: A systematic review
2021-01-01 Viglialoro, R. M.; Condino, S.; Turini, G.; Carbone, M.; Ferrari, V.; Gesi, M.
Serious Games and Mixed Reality Applications for Healthcare
2022-01-01 Condino, S.; Gesi, M.; Viglialoro, R. M.; Carbone, M.; Turini, G.
Design, Fabrication, and Preliminary Validation of Patient-Specific Spine Section Phantoms for Use in Training Spine Surgeons Outside the Operating Room/Theatre
2023-01-01 Carbone, Marina; Viglialoro, ROSANNA MARIA; Stagnari, Sara; Condino, Sara; Gesi, Marco; Scaglione, Michelangelo; Parchi, PAOLO DOMENICO
Technological Low Hanging Fruits Involved in Combating the COVID 19 Pandemic
2023-01-01 Fossati, M. R.; Catalano, M. G.; Grioli, G.; Carbone, M.; Caporale, D.; Lentini, G.; Poggiani, M.; Maimeri, M.; Barbarossa, M.; Petrocelli, C.; Ferrari, M.; Gesi, M.; Viglialoro, R. M.; Ferrari, V.; Bicchi, A.
A Projected AR Serious Game for Shoulder Rehabilitation Using Hand-Finger Tracking and Performance Metrics: A Preliminary Study on Healthy Subjects
2023-01-01 Viglialoro, R. M.; Turini, G.; Carbone, M.; Condino, S.; Mamone, V.; Coluccia, N.; Dell'Agli, S.; Morucci, G.; Ryskalin, L.; Ferrari, V.; Gesi, M.
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Interactive serious game for shoulder rehabilitation based on real-time hand tracking | 1-gen-2020 | Viglialoro, ROSANNA MARIA; Condino, Sara; Turini, Giuseppe; Mamone, Virginia; Carbone, Marina; Ferrari, Vincenzo; Ghelarducci, Giulia; Ferrari, Mauro; Gesi, Marco | |
Augmented reality, mixed reality, and hybrid approach in healthcare simulation: A systematic review | 1-gen-2021 | Viglialoro, R. M.; Condino, S.; Turini, G.; Carbone, M.; Ferrari, V.; Gesi, M. | |
Serious Games and Mixed Reality Applications for Healthcare | 1-gen-2022 | Condino, S.; Gesi, M.; Viglialoro, R. M.; Carbone, M.; Turini, G. | |
Design, Fabrication, and Preliminary Validation of Patient-Specific Spine Section Phantoms for Use in Training Spine Surgeons Outside the Operating Room/Theatre | 1-gen-2023 | Carbone, Marina; Viglialoro, ROSANNA MARIA; Stagnari, Sara; Condino, Sara; Gesi, Marco; Scaglione, Michelangelo; Parchi, PAOLO DOMENICO | |
Technological Low Hanging Fruits Involved in Combating the COVID 19 Pandemic | 1-gen-2023 | Fossati, M. R.; Catalano, M. G.; Grioli, G.; Carbone, M.; Caporale, D.; Lentini, G.; Poggiani, M.; Maimeri, M.; Barbarossa, M.; Petrocelli, C.; Ferrari, M.; Gesi, M.; Viglialoro, R. M.; Ferrari, V.; Bicchi, A. | |
A Projected AR Serious Game for Shoulder Rehabilitation Using Hand-Finger Tracking and Performance Metrics: A Preliminary Study on Healthy Subjects | 1-gen-2023 | Viglialoro, R. M.; Turini, G.; Carbone, M.; Condino, S.; Mamone, V.; Coluccia, N.; Dell'Agli, S.; Morucci, G.; Ryskalin, L.; Ferrari, V.; Gesi, M. |
Legenda icone
- file ad accesso aperto
- file disponibili sulla rete interna
- file disponibili agli utenti autorizzati
- file disponibili solo agli amministratori
- file sotto embargo
- nessun file disponibile