This study proposes a preliminary new simulation approach using an immersive AR device for medical and paramedical complex training scenarios in hospital and prehospital tasks as a substitute for the current real and virtual simulations. The simulation activities selected for testing the proposed AR-based approach consist of: 1) setting up an operating room for an Endovascular Aneurysm Repair intervention for evaluating the interactions between the user and virtual objects; 2) navigating a road accident scenario for evaluating the integration between real and virtual objects. The results of the first trials show that the application maintains, from a standstill position, 60 fps as suggested by Microsoft to provide the best experience possible. Moreover, the results of a users’ study, involving 11 subjects, show good responses about realism and fusion between real and virtual objects, usability and interactions, and immersion in the scenarios using the application

Proof of Concept of Using HoloLens 2 for AR Immersive Training in Complex Medical Scenarios

Nocera, Alessio
;
Condino, Sara;Ferrari, Vincenzo
2023-01-01

Abstract

This study proposes a preliminary new simulation approach using an immersive AR device for medical and paramedical complex training scenarios in hospital and prehospital tasks as a substitute for the current real and virtual simulations. The simulation activities selected for testing the proposed AR-based approach consist of: 1) setting up an operating room for an Endovascular Aneurysm Repair intervention for evaluating the interactions between the user and virtual objects; 2) navigating a road accident scenario for evaluating the integration between real and virtual objects. The results of the first trials show that the application maintains, from a standstill position, 60 fps as suggested by Microsoft to provide the best experience possible. Moreover, the results of a users’ study, involving 11 subjects, show good responses about realism and fusion between real and virtual objects, usability and interactions, and immersion in the scenarios using the application
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/1242491
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