Building design, construction and management, as a whole involve the largest number of employees, imply the most diversified set of professional profiles, waste more than half of total energy consumption, produce a major environmental impact, have a very large economical effect on other industrial sectors. As a consequence, building is a very complex industrial system that is performed through a very complex process. It consists of a collective, finalized and time-constrained process, scheduled by phases, made up by several actors, characterized by the copresence of numerous and very different specialist skills (Carrara, Fioravanti 2002). ‘Collaboration is an important aspect of the architects' education.' (Kalay, Jeong 2001). The teaching of architectural design is facing with increasing urgency those aspects of the pedagogy related to the collaboration within the learning activity. The work described in this paper is the result of our research on explorative, heuristic and simulative models: Arch132 is, as well, in continuity with numerous exercises that have been experienced at UC Berkeley since the late 1970s for introducing students to the collaborative dimension of the architectural design, i.e. Cardboard City (Treib c. 1980) Archville (Peri 2001), CADville (2002), Cube-Game (Kalay, Jeong 2005). Arch132 is intended as a new technological tutoring support to facilitate the students while they exercise in a common design experience. We defined a web-based working environment and we developed a mechanism that automatize some design operations. It enables the students to a real time interactive communication allowing them to a critical exploration of the relationships between different individual contributions and assisting them in the process of constructing a shared and participative project. The idea is that students will be assigned a plot of land in the site. They will be able to see it in Google Earth. They will then import their site to SketchUp, and design a house. They will be able to export their house to Google Earth, where everyone can see it (all other students in the course). This can be done multiple times, so they can see what their neighbours are building. Each student's last-updated work will be always visible to other students, eliminating the problem of making design decisions based on obsolete information. This exercise can help them to perceive the impact of decisions made by others on their own designs, allowing them to familiarize themselves with the problems and the benefits of the collaboration.

A facilitated learning environment to support the simulation of the collaborative design process in architecture

TRENTO A;
2008-01-01

Abstract

Building design, construction and management, as a whole involve the largest number of employees, imply the most diversified set of professional profiles, waste more than half of total energy consumption, produce a major environmental impact, have a very large economical effect on other industrial sectors. As a consequence, building is a very complex industrial system that is performed through a very complex process. It consists of a collective, finalized and time-constrained process, scheduled by phases, made up by several actors, characterized by the copresence of numerous and very different specialist skills (Carrara, Fioravanti 2002). ‘Collaboration is an important aspect of the architects' education.' (Kalay, Jeong 2001). The teaching of architectural design is facing with increasing urgency those aspects of the pedagogy related to the collaboration within the learning activity. The work described in this paper is the result of our research on explorative, heuristic and simulative models: Arch132 is, as well, in continuity with numerous exercises that have been experienced at UC Berkeley since the late 1970s for introducing students to the collaborative dimension of the architectural design, i.e. Cardboard City (Treib c. 1980) Archville (Peri 2001), CADville (2002), Cube-Game (Kalay, Jeong 2005). Arch132 is intended as a new technological tutoring support to facilitate the students while they exercise in a common design experience. We defined a web-based working environment and we developed a mechanism that automatize some design operations. It enables the students to a real time interactive communication allowing them to a critical exploration of the relationships between different individual contributions and assisting them in the process of constructing a shared and participative project. The idea is that students will be assigned a plot of land in the site. They will be able to see it in Google Earth. They will then import their site to SketchUp, and design a house. They will be able to export their house to Google Earth, where everyone can see it (all other students in the course). This can be done multiple times, so they can see what their neighbours are building. Each student's last-updated work will be always visible to other students, eliminating the problem of making design decisions based on obsolete information. This exercise can help them to perceive the impact of decisions made by others on their own designs, allowing them to familiarize themselves with the problems and the benefits of the collaboration.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/1267931
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