In this paper, smartphones and exergame controllers are proposed as BYOD (Bring Your Own Device) solutions for carrying out the interactive learning activities of an online sport and exercise sciences university program. Such devices can be used as sources of kinematic and physiological data during the execution of some selected physical activities for providing, at the same time, a real-time feedback to the student and a ubiquitous assessment to the teacher. Some use scenarios are presented together with a conceptual framework for integrating such devices (and relevant data stream) in an e-learning platform based on a Cloud and Fog Computing architecture.
Smartphones and Exergame Controllers as BYOD Solutions for the e-tivities of an Online Sport and Exercise Sciences University Program
Ducange, Pietro
2019-01-01
Abstract
In this paper, smartphones and exergame controllers are proposed as BYOD (Bring Your Own Device) solutions for carrying out the interactive learning activities of an online sport and exercise sciences university program. Such devices can be used as sources of kinematic and physiological data during the execution of some selected physical activities for providing, at the same time, a real-time feedback to the student and a ubiquitous assessment to the teacher. Some use scenarios are presented together with a conceptual framework for integrating such devices (and relevant data stream) in an e-learning platform based on a Cloud and Fog Computing architecture.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.