The adoption of a meta-design approach to system development opens up opportunities for transforming consumer cultures to cultures of participation. To this end, meta-design must create the conditions for such participation by supporting end users to appropriate the design skills necessary for system evolution, especially those related to Computational Thinking (CT), in new and engaging modalities. In this paper, we propose a novel approach to fostering CT skills that combines Game-Play learning with Tangible User Interfaces and Virtual Reality (VR). In the resulting system, called TAPASPlay, two players act as alchemists forging swords and shields to fight each other. They build them through a puzzle-based interaction with a tabletop interface, using smartphones as tangible objects. Finally, the players can enjoy the battle in VR using Google Cardboards. In this way, players can develop analysis, abstraction and problem solving abilities, i.e. suitable CT skills for meta-design and supporting cultures of participation. Copyright © 2017 for the individual papers by the papers' authors.

Sustaining cultures of participation by fostering computational thinking skills through game-play

Malizia A;Turchi T.;
2017-01-01

Abstract

The adoption of a meta-design approach to system development opens up opportunities for transforming consumer cultures to cultures of participation. To this end, meta-design must create the conditions for such participation by supporting end users to appropriate the design skills necessary for system evolution, especially those related to Computational Thinking (CT), in new and engaging modalities. In this paper, we propose a novel approach to fostering CT skills that combines Game-Play learning with Tangible User Interfaces and Virtual Reality (VR). In the resulting system, called TAPASPlay, two players act as alchemists forging swords and shields to fight each other. They build them through a puzzle-based interaction with a tabletop interface, using smartphones as tangible objects. Finally, the players can enjoy the battle in VR using Google Cardboards. In this way, players can develop analysis, abstraction and problem solving abilities, i.e. suitable CT skills for meta-design and supporting cultures of participation. Copyright © 2017 for the individual papers by the papers' authors.
2017
978-1-5386-0443-4
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/1085198
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 6
  • ???jsp.display-item.citation.isi??? ND
social impact