The game experience, as it involves a set of rules and implies choices, leads one to develop a consciousness of exercising complexity. The game and particularly the video game, due to the interactivity that is inherent in it, is a participatory medium par excellence and therefore presents itself as a privileged practice of public history. However, these are practices that involve a whole series of problems and pose questions that are still open.
Nelle scuole e nei musei si stanno utilizzando in maniera crescente giochi e videogiochi ad ambientazione storica. Si tratta di pratiche di Digital Public History che aprono opportunità e pongono altrettanti problemi. È possibile esercitare una capacità critica di storico attraverso le pratiche ludiche? Come dobbiamo porci di fronte a videogiochi che trattano temi sensibili nel dibattito pubblico? Come possiamo includere il gioco nella didattica? Possiamo utilizzarlo per valorizzare il patrimonio storico-culturale?
Gaming as Public History
Enrica Salvatori
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2023-01-01
Abstract
The game experience, as it involves a set of rules and implies choices, leads one to develop a consciousness of exercising complexity. The game and particularly the video game, due to the interactivity that is inherent in it, is a participatory medium par excellence and therefore presents itself as a privileged practice of public history. However, these are practices that involve a whole series of problems and pose questions that are still open.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.