Cultural fragility permeates large parts of the population, of all ages, and has been amplified in both its causes and effects by the pandemic. This has led to immediate and long-term damage to the economy, particularly in knowledge-based and art and science tourism, which sets up a vicious loop. The Quantum Bit Woman (WQuBit) intends to create a loophole by drawing on criticalities and transforming them into resources. The idea stems from three concepts. First, arts and science share creativity, experimental and formal literacies, which mutually fertilise each other. They represent an extraordinary, largely unexplored potential to develop ways of thinking about complex reality and to generate unprecedented reboots through innovation in content and language. Second, science-based technologies can be used to engage large population fractions in participatory processes, channelling creativity of the human mind via the design of games with a purpose. Third, quantum science implies enhanced imagination and creativity, so that quantum gameplay mechanics can boost purpose effectiveness. Moreover, science, and physics in particular, is part of Tuscan and Pisan cultural heritage. WQuBit braids these threads with art and science contamination: a quantum videogame is designed within participatory processes, with the purpose of boosting the cultural heritage fruition against cultural fragility, promoting its knowledge in engaging manners, and, within a citizen science approach, solving problems related to its accessibility. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2023.

The Quantum Bit Woman: Promoting Cultural Heritage with Quantum Games

Maria Luisa Chiofalo;Jorge Yago Malo;Laura Gentini
2023-01-01

Abstract

Cultural fragility permeates large parts of the population, of all ages, and has been amplified in both its causes and effects by the pandemic. This has led to immediate and long-term damage to the economy, particularly in knowledge-based and art and science tourism, which sets up a vicious loop. The Quantum Bit Woman (WQuBit) intends to create a loophole by drawing on criticalities and transforming them into resources. The idea stems from three concepts. First, arts and science share creativity, experimental and formal literacies, which mutually fertilise each other. They represent an extraordinary, largely unexplored potential to develop ways of thinking about complex reality and to generate unprecedented reboots through innovation in content and language. Second, science-based technologies can be used to engage large population fractions in participatory processes, channelling creativity of the human mind via the design of games with a purpose. Third, quantum science implies enhanced imagination and creativity, so that quantum gameplay mechanics can boost purpose effectiveness. Moreover, science, and physics in particular, is part of Tuscan and Pisan cultural heritage. WQuBit braids these threads with art and science contamination: a quantum videogame is designed within participatory processes, with the purpose of boosting the cultural heritage fruition against cultural fragility, promoting its knowledge in engaging manners, and, within a citizen science approach, solving problems related to its accessibility. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2023.
2023
Chiofalo, MARIA LUISA; YAGO MALO, Jorge; Gentini, Laura
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/1239167
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