The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are Pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.

Layered Reactive Planning in the IALP Team

CISTERNINO, ANTONIO;SIMI, MARIA
2000-01-01

Abstract

The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are Pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.
2000
Cisternino, Antonio; Simi, Maria
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/175811
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact