This book highlights cutting-edge teaching ideas using theoretical discussions, case studies, and experiments. In particular, the article is devoted to the possibilities and problems of teaching history using virtual multi-user environments. pertaining to virtual environments, including learning foreign languages in virtual environments and examples that encourage educators to design and develop new worlds of learning inside and outside the university. This chapter will report on, and critically assess the outcome of a two year-long experimental educational project using Second Life (SL) as a teaching and learning platform. The project’s main goal was to investigate the added value of a multi-user environment in a multi-disciplinary and international context for learning about history, archaeology, acquiring a scientific approach and methodology to historical reconstruction and 3D visualization, as well as the skills to use different media technologies for communication and collaboration. This chapter will describe educational facilities and resources as well as heritage visualization projects built in the Digital Humanities Island in SL, where the collaboration between King’s College London and the University of Pisa took place. Il volume raccoglie saggi sulle idee all'avanguardia per l'insegnamento con discussioni teoriche, casi di studio ed sperimetazioni. In particolare l'articolo è dedicato alle possibilità e problemi di insegnamento della storia usando la realtà virtuale multi-utente.

Learning by Building in SL: A Reflection on an Interdisciplinary and International Experience

SALVATORI, ENRICA;SIMI, MARIA
2011-01-01

Abstract

This book highlights cutting-edge teaching ideas using theoretical discussions, case studies, and experiments. In particular, the article is devoted to the possibilities and problems of teaching history using virtual multi-user environments. pertaining to virtual environments, including learning foreign languages in virtual environments and examples that encourage educators to design and develop new worlds of learning inside and outside the university. This chapter will report on, and critically assess the outcome of a two year-long experimental educational project using Second Life (SL) as a teaching and learning platform. The project’s main goal was to investigate the added value of a multi-user environment in a multi-disciplinary and international context for learning about history, archaeology, acquiring a scientific approach and methodology to historical reconstruction and 3D visualization, as well as the skills to use different media technologies for communication and collaboration. This chapter will describe educational facilities and resources as well as heritage visualization projects built in the Digital Humanities Island in SL, where the collaboration between King’s College London and the University of Pisa took place. Il volume raccoglie saggi sulle idee all'avanguardia per l'insegnamento con discussioni teoriche, casi di studio ed sperimetazioni. In particolare l'articolo è dedicato alle possibilità e problemi di insegnamento della storia usando la realtà virtuale multi-utente.
2011
Denard, H.; Salvatori, Enrica; Simi, Maria
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/178629
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