For small scale cultural subjects, as rock engravings, graffiti and bas-reliefs, the 3D rendering may be realized by applying the photometric stereo consolidate method, instead of complex and expensive laser-scanning equipments. It is a cheap, portable and easily implementable technique generally used in quality controls within manufacturing industrial environments or in robotic vision. Its main advantage is the use of common digital photography with portable flash lighting and dedicated software for data elaboration. Furthermore, it provides as output data, in addition to the morphological information of the objects, the map of brightness and surface colours (albedo), which allows the user to correctly recognize the frescoes and paintings without affections of shadows and surface distortions. This communication deals with theoretical fundamentals of the photometric stereo method for 3D rendering of surfaces, its practical implementation and the mathematical strategies to obtain the both the morphological data and the albedo functions. Some examples of applications on rock-art and other artefacts are presented and discussed.

Photometric Stereo 3D visualizations of rock-art panels, bas-reliefs and graffiti

BAGNOLI, PAOLO EMILIO;
2015-01-01

Abstract

For small scale cultural subjects, as rock engravings, graffiti and bas-reliefs, the 3D rendering may be realized by applying the photometric stereo consolidate method, instead of complex and expensive laser-scanning equipments. It is a cheap, portable and easily implementable technique generally used in quality controls within manufacturing industrial environments or in robotic vision. Its main advantage is the use of common digital photography with portable flash lighting and dedicated software for data elaboration. Furthermore, it provides as output data, in addition to the morphological information of the objects, the map of brightness and surface colours (albedo), which allows the user to correctly recognize the frescoes and paintings without affections of shadows and surface distortions. This communication deals with theoretical fundamentals of the photometric stereo method for 3D rendering of surfaces, its practical implementation and the mathematical strategies to obtain the both the morphological data and the albedo functions. Some examples of applications on rock-art and other artefacts are presented and discussed.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/840357
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