We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme (1984) [1]. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised by Goldstein and Reingold (1995) [9]. We prove that the game is hard for PSPACE.©2012 Elsevier B.V. All rights reserved.
On the computational complexity of a game of cops and robbers
Mamino, Marcello
2013-01-01
Abstract
We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme (1984) [1]. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised by Goldstein and Reingold (1995) [9]. We prove that the game is hard for PSPACE.©2012 Elsevier B.V. All rights reserved.File in questo prodotto:
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