We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme (1984) [1]. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised by Goldstein and Reingold (1995) [9]. We prove that the game is hard for PSPACE.©2012 Elsevier B.V. All rights reserved.

On the computational complexity of a game of cops and robbers

Mamino, Marcello
2013-01-01

Abstract

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme (1984) [1]. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised by Goldstein and Reingold (1995) [9]. We prove that the game is hard for PSPACE.©2012 Elsevier B.V. All rights reserved.
2013
Mamino, Marcello
File in questo prodotto:
File Dimensione Formato  
pippo.pdf

accesso aperto

Tipologia: Documento in Pre-print
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 272.96 kB
Formato Adobe PDF
272.96 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11568/912575
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 15
  • ???jsp.display-item.citation.isi??? 12
social impact