In recent years, tasks regarding autonomous mobility favoredthe use of legged robots rather than wheeled ones thanks to their higher mobility on rough and uneven terrains. This comes at the cost of more complex motion planners and controllers to ensure robot stability and balance. However, in the case of quadrupedal robots, balancing is simpler than it is for bipeds thanks to their larger support polygons. Until a few years ago, most scientists and engineers addressed the quadrupedal locomotion problem with model-based approaches, which require a great deal of modeling expertise. A new trend is the use of data-driven methods, which seem to be quite promising and have shown great results. These methods do not require any modeling effort, but they suffer from computational limitations dictated by the hardware resources used. However, only the design phase of these algorithms requires large computing resources (controller training); their execution in the operational phase (deployment), takes place in real time on common processors. Moreover, adaptive feet capable of sensing terrain profile information have been designed and have shown great performance. Still, no dynamic locomotion control method has been specifically designed to leverage the advantages and supplementary information provided by this type of adaptive feet. In this work, we investigate the use and evaluate the performance of different end-to-end control policies trained via reinforcement learning algorithms specifically designed and trained to work on quadrupedal robots equipped with passive adaptive feet for their dynamic locomotion control over a diverse set of terrains. We examine how the addition of the haptic perception of the terrain affects the locomotion performance.
Learning to Walk with Adaptive Feet
Antonello Scaldaferri
Primo
;Franco AngeliniSecondo
;Manolo GarabiniUltimo
2024-01-01
Abstract
In recent years, tasks regarding autonomous mobility favoredthe use of legged robots rather than wheeled ones thanks to their higher mobility on rough and uneven terrains. This comes at the cost of more complex motion planners and controllers to ensure robot stability and balance. However, in the case of quadrupedal robots, balancing is simpler than it is for bipeds thanks to their larger support polygons. Until a few years ago, most scientists and engineers addressed the quadrupedal locomotion problem with model-based approaches, which require a great deal of modeling expertise. A new trend is the use of data-driven methods, which seem to be quite promising and have shown great results. These methods do not require any modeling effort, but they suffer from computational limitations dictated by the hardware resources used. However, only the design phase of these algorithms requires large computing resources (controller training); their execution in the operational phase (deployment), takes place in real time on common processors. Moreover, adaptive feet capable of sensing terrain profile information have been designed and have shown great performance. Still, no dynamic locomotion control method has been specifically designed to leverage the advantages and supplementary information provided by this type of adaptive feet. In this work, we investigate the use and evaluate the performance of different end-to-end control policies trained via reinforcement learning algorithms specifically designed and trained to work on quadrupedal robots equipped with passive adaptive feet for their dynamic locomotion control over a diverse set of terrains. We examine how the addition of the haptic perception of the terrain affects the locomotion performance.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.